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Props System - In-Game Prop Placement for FiveM

Documentation

Detailed installation instructions and configuration guides are available.

View docs

Details

  • Framework: QBCore, ESX
  • Protection: Asset Escrow
  • Dependencies: ox_lib, ox_mysql, object_gzimo, zUi-v2
  • Version: 1.0.2

Description

TS Props System is a FiveM prop placer: your players place and manage props directly in-game with a clean, fast workflow.

Build interiors, event zones, gang spots, custom scenes, or temporary setups in minutes.

What's included in the FiveM prop placer

  • In-game prop menu
  • Place, move, change, and delete props
  • Optional custom prop spawning
  • Saved props that remain after restart
  • Player limits and role-based permissions
  • Ready for serious RP servers

If you want a reliable and easy-to-use building system for your staff and players, TS Props System is made for you.

How it works in-game

Players open the props menu with /ts_props_open, or with a key they bind in their FiveM settings. From there, they pick a prop, place it with a gizmo, and can later move it, change its model or delete it. Ownership checks stop other players from editing props that aren't theirs.

Limits and permissions

Each player has a prop limit, and you can raise it for specific roles through ACE permissions. That way, staff can build full event zones while regular players keep a reasonable number of props.

Installation

TS Props System needs ts-lib, ox_lib, oxmysql, object_gizmo and zUI-v2. Start them before the script in your server.cfg. On first boot, the script creates its ts_props table automatically, so there is no SQL file to import.

📚 Documentation

For installation, configuration, and usage, check the documentation: 👉 docs.thunder-studio.net/scripts/props-system