9.99 EUR
Props System - In-Game Prop Placement for FiveM
Details
- Framework: QBCore, ESX
- Protection: Asset Escrow
- Dependencies: ox_lib, ox_mysql, object_gzimo, zUi-v2
- Version: 1.0.2
Description
TS Props System is a FiveM prop placer: your players place and manage props directly in-game with a clean, fast workflow.
Build interiors, event zones, gang spots, custom scenes, or temporary setups in minutes.
What's included in the FiveM prop placer
- In-game prop menu
- Place, move, change, and delete props
- Optional custom prop spawning
- Saved props that remain after restart
- Player limits and role-based permissions
- Ready for serious RP servers
If you want a reliable and easy-to-use building system for your staff and players, TS Props System is made for you.
How it works in-game
Players open the props menu with /ts_props_open, or with a key they bind in their FiveM settings. From there, they pick a prop, place it with a gizmo, and can later move it, change its model or delete it. Ownership checks stop other players from editing props that aren't theirs.
Limits and permissions
Each player has a prop limit, and you can raise it for specific roles through ACE permissions. That way, staff can build full event zones while regular players keep a reasonable number of props.
Installation
TS Props System needs ts-lib, ox_lib, oxmysql, object_gizmo and zUI-v2. Start them before the script in your server.cfg. On first boot, the script creates its ts_props table automatically, so there is no SQL file to import.
📚 Documentation
For installation, configuration, and usage, check the documentation: 👉 docs.thunder-studio.net/scripts/props-system


